Sunday, May 9, 2010

More on Guild Wars 2: This Time PvP


More information about Guild Wars 2 was revealed this week and this time around we'll be concentrating on the PvP aspect of the game.

From the 1st game, it was clear that the Player vs Environment and the Player vs Player game modes did not mesh very well. One needed a fully upgraded character to fight successfully in Player vs Player combat and it was difficult to reconcile skill balance for both modes simultaneously. In Guild Wars 2 PvP and PvE modes will be split. However, you will be freely able to take your PvE character and PvP with him/her. Thus there is no need to create new characters solely for PvP.

Now, when talking about PvP in Guild Wars 2 we need to make clear what mode we are talking about. Guild Wars 2 will have 2different modes of PvP one of which is World vs World (WvW) and the other being Competitive Player vs Player (C. PvP).

Lets start by talking about the mode that is easiest to understand Competitive PvP. C. PvP is a balanced PvP mode similar to the mode currently used in Guild Wars 1. Any character entering C. PvP will automatically be given the max statistics and have all skills unlocked. In C. PvP it is possible to have balanced fights between players of any level, race, and profession in different balanced situations (1v1, 4v4, etc). This mode allows players to test whether or not they like how a race or profession will blend before fully leveling up their character and it allows for victory based primarily on skill. Tournaments will be held in this mode to decide which players and teams are the best skill wise in their own world.

World vs World PvP is similar to the PvP in Aion. Players from one server or "world" as we call them will fight against players from a different "world". In Aion the servers are split into different persistent worlds that allow Elyos or Asmodian characters only; then two of those "worlds" fight it out in the Abyss for control of certain fortresses and territories which give each "world" a certain benefit. Guild Wars 2 WvW will be similar in that there will be different "worlds" fighting each other for victory. Also like Aion or WoW PvP, in GW2 WvW levels and statistics of individual characters are not equalized so higher level players are at an advantage, which means leveling up the character you take into WvW is very important.

Each week, three different "worlds" will be chosen to compete in WvW. This will create an area specifically for WvW. Each world starts with a certain number of Castles, Mines, Sawmills, Mercenary Camps, and Villages. Then each world battles for control of the other team's resources. At the end of the week, the team controlling the most resources will be declared the victor and receive certain benefits for their own world. Each player acts as an individual in the conflict so they may chose to individually attack supply caravans traveling from the locations or to form a party with others in order to take over an outpost. Taking over each type of outpost will hurt the other types of outposts. For example, taking over a Sawmill will make it harder to repair the door of a Castle so the Castle will be easier to take over. Taking over Mercenary Camps reduces the number of NPCs stationed at each outpost that world controls, making those outposts easier to take over.

I'll keep you posted when more information arrives.

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