Tuesday, May 18, 2010

Last Strike: Red Steel 2


This week I finished up Red Steel 2 so it's time for a Last Strike review on the subject. For those who don't know what the game is, it's an action game set as a Japanese Western that relies heavily on the wii motion controls. My overall experience with the game was enjoyable but there are certain things that just irk me about the game.

First what I liked about the game:
The wii motion controls are actually very smooth and feel pretty natural. It's easy to use and doesn't mistake your intentions. There were some slight problems with the game considering my vertical slash a stab but that did not occur frequently and was hardly a game breaker.

The game is fun, for what there is to do. The game is especially fun as soon as you unlock your full arsenal of moves. Then you have a lot of options when dealing with different situations.

And now, what I disliked:
The game has little content. There are 6 types of enemies other than bosses and the challenge mode involves replaying the campaign. The campaign is fun but that's all there is to do and since it's linear, there is very little replay value.

The game is too easy. On medium difficulty I got through most encounters without even getting hit and with the introduction of "the cobra" even the final boss went down in two hits. The move variety is good but some moves are so much better than others you won't want to use your entire arsenal of moves.

So overall:
The game is fun and the controls work, but there is little to work with and some of the moves are hideously overpowered so you won't want to use anything else. I would rent the game instead of buying it as the game is short and easy enough to be beaten in one or two days and you probably won't want to go back.

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